Animation: revision quiz and key terms
Free practice for Animation in KS3 Computing (Years 7–9). It covers: frames and frame rate, persistence of vision, keyframes and tweening, onion skinning, stop motion, 2D and 3D animation, timelines, storyboards, 3D models, cameras, lighting, rendering and exporting. Try the questions, then check the key terms.
Try 5 free questions
Why might an animator add lighting to a 3D scene?
An animation is made of many still images shown quickly.
What is the main benefit of tweening compared with drawing every frame?
An animation shown at 1 frame per second looks smooth.
Which frame rate is closest to the standard for cinema films?
In RADevo, this topic has fill-in-the-blank, matching, multiple-choice and true or false activities, and every question you get wrong comes back in Revise today until you've learnt it.
Key terms for Animation
- 3D animation
- Movement created with models that have width, height and depth.
- Frame rate
- How many still pictures are shown each second.
- Keyframe
- An important picture that marks the start or end of a movement.
- Lighting
- Adds brightness and shadows to a 3D scene to set the mood.
- Loop
- Plays an animation again from the start, over and over.
- MP4
- A common compressed video file type used for sharing online.
- Storyboard
- Sketches of each scene, in order, made to plan a video.
- Timeline
- The track in software that shows the order and timing of frames.
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